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ADVENT GAMES EASTER SALE!

 

 

THE ADVENT GAMES EASTER SALES IS NOW LIVE! For the next week you'll find excellent deals from our suppliers and Clearance items discounted by a further 10% off their already reduced prices. There are some really deep discounts! You'll find all the deals in these two categories:

 


Everything is strictly while stocks last! 

 

SALE ENDS FRI 10th April, 8pm AEST!! **Please allow 2 - 7 business days for dispatch during the busy sale period, slightly longer if your order contains a **SUPPLIER** SKU item. 

Hop in and grab a bargain! I hope you'll find a wonderful new game to share with friends and family over the school hols.
 



 

 


 
City of the Great Machine
City of the Great Machine
$101.95
$120.00
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 Ages:  14 and up 
 Players:  1 - 4 
 Playing Time:  60 - 90 mins 
 


City of the Great Machine is a strategy game set in a grim universe of technocratic Victorian steampunk. The game features the conflict between the Great Machine, an artificial intelligence network, and an alliance of Heroes. The Great Machine is either controlled by a player or is automated, which completely changes the gameplay.

The Great Machine controls the City built on mobile platforms in the sky. As the Great Machine, the player (or game AI) commands a force of perfected Servants and mechanical Guards. The Great Machine's ultimate goal is to suppress social unrest and complete its grandiose Master Plan to perfect the mankind.

The other players are Heroes working together against the Great Machine to start a revolution. They encourage discontent in the City, enlist the support of famous citizens, and inflame riots. They also attempt to prevent the Great Machine from completing the Master Plan, as it leads to the enslavement of the mankind.

Game features:

  • City of the Great Machine may be played as One-vs-Many (2-4 players) or cooperatively/solo (1-3 players).
  • Modular board allows for infinite City layouts. The players may reposition the City Districts during the game.
  • Hidden movement. Each round, the Heroes secretly choose the Districts they will go to.
  • Resource management. Both sides of the conflict have multiple actions to take and pay for them in Trust (Heroes) or Bonds (the Great Machine). The same is true for movement and other tasks.
  • Asymmetric gameplay and unique victory conditions. The Heroes need 3 Riots to win, while the Great Machine strives to complete the Master Plan.
  • Secrecy. The Heroes need to conceal their plans from the Great Machine, however, they may discuss their intentions only in the presence of the Great Machine.

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